6.50 was released about almost 2 weeks ago, and 6.50b fixed some bugs that were found.
on a side note, DotA Allstars v6.50 was originally an april fool's map back in 2007.
A ton of new stuff, including a new(or old, was brougth back) hero, the Invoker.
here's the changelog below:
6.50b Changelog
===============
* Fixed a bunch of bugs reported
6.50 Changelog
==============
Hero Changes:
-------------
* Removed manacost on Mana Shield activation
* Changed Leap's cooldown to scale with levels
* Improved Juggernaut's movement speed
* Implemented a better silencing mechanism in the Black Hole area
to prevent spell execution regardless of cast animation time
* Lowered Drow Ranger's Agility gain per level
* Changed Drow Ranger's Marksmanship ultimate
* Increased Morphling's base damage
* Macropyre's cooldown no longer increases per level
* Added an extra bounce to Chain Frost
* Reduced Sprint's damage amplification
* Increased Maledict's area of effect by 15
* Changed Spectre's Dispersion
* Redesigned Visage
* Improved casting range on Acid Spray
* Changed how Song of the Siren levels up
* Reduced cooldown on high level Shapeshift
* Improved armor on Enigma's Eidolons
* Reduced Expulsion's cooldown and manacost
* Improved Keeper of the Light's attack animation
* Improved Scattershot's damage range from 10-35 to 20-35
* Improved Alchemist's base Intelligence and growth
* Slightly improved Psi Blades' spill width and range
* Improved Chemical Rage
* Increased Phantom Lancer's Strength gain
* Increased cooldown on Psionic Trap from 7 to 14 seconds
* Improved lifesteal on level 2 and 3 Insatiable Hunger
* Reduced Replicate's manacost and cooldown
* Improved Troll's base movement speed
* Decreased Rampage's movement speed bonus and cooldown
* Improved Spirit Bear's Demolish
* Increased Lightning Storm's cooldown by 2 seconds
* Reduced cooldown on level 4 Metamorphosis from 135 to 110 seconds
* Reduced Lina's movement speed by 5
* Improved Sand Storm
* Reduced the slow on Epicenter
* Improved range on Drow Ranger's Trueshot Aura
* Improved cooldown progression on Insatiable Hunger
* Reduced Sven's base armor
* Improved Enigma's movement speed
* Modified initial projectile speed and effect on Paralyzing Casks
* Improved Enfeeble
* Improved Auto Fire's area of effect and duration
* Reduced Queen of Pain's Blink range at early levels
* Improved Earthshaker's movement speed
* Zombies now give a bit less bounty
* Reduced Gravechill's cooldown a bit
* Increased Primal Roar's cooldown a little bit
* Eclipse's damage is based on Lucent Beam level and doesn't ministun
* Lucent Beam ministun duration increases per level
(0.6 level 4 up from a constant 0.01)
* Lowered Eclipse's manacost and gave it constant cooldown progression
* Increased Lucent Beam's casting range and lowered manacost slightly
* Improved cast range on Expulsion and Fire Storm
* Improved Ravage a little (it became slightly less effective with the
Impale recodes)
* Reverse Polarity's cooldown is now the same on all levels
* Changes Queen of Pain's blink cooldown from 12/9/7/5 to 12/10/8/6 seconds
* Removed true sight from Spin Web
* Added some extra movement bonus on higher level Spin Web
* Improved Keeper of the Light's movement speed
* Improved Storm Spirit's base armor
* Lowered Mirror Image's cooldown slightly
* Improved slow on Drunken Haze
* Improved movement bonus on Witchcraft
* Lowered Searing Arrows' cooldown
* Improved Reaper's Scythe's leveling a bit
* Changed Purification's damage type to Pure
* Lowered Axe's starting Agility and increased his starting Strength
* Lowered Death Coil's cooldown
* Improved Undying's base armor
* Improved Meepo's base Strength
* Rebalanced Pit of Malice
* Increased AOE on Firestorm
* Reduced the search area for Omnislash
* Changed Bloodrage's stats a bit
* Lowered level 1 Mana Void's manacost
* Lowered Exorcism's damage return threshold and cooldown
* Restored Bone Fletcher's old Wind Walk speed bonus
* Lowered Geminate's attack cooldown
* Slightly improved how Medusa's Purge levels
Item Changes:
-------------
* Redesigned Eul's Scepter of Divinity
* Redesigned Orchid Malevolence
* Redesigned Guinsoo's Scythe of Vyse
* Added cooldown to Bottle usage and reduced its sell cost
* Bottle is in full state at all the side shops once again
* Changed how Dagger of Escape works. It cannot be activated
if you took damage in the last 3 seconds.
* Added Hyperstone to the Goblin Shop
* Changed Unholy Rage's lifesteal type to be the same as regular lifesteal
* Reduced price on Ultimate Orb
* Added Ring of Health to the Goblin Shop
* Added Quarterstaff to the Goblin Shops
* Increased Perseverance's damage from 7 to 10
* Added Javelin to the Goblin Shops
* Removed the stack restriction on Shiva's Guard
* Improved Vanguard a little
* Changed Lothar's Edge's recipe and stats
* Reduced Vladmir's Offering recipe cost
* Reduced Linken's Sphere's cooldown
* Removed stacking restriction from Bloodstone and improved its stats
* Improved Helm of the Dominator damage from 10 to 20
* Improved Oblivion Staff mana regen by 25%
* Quarterstaff price reduced
* Hand of Midas can now target level 6 Neutrals
(Satyr Hellcaller and Dark Troll Warlord)
* Reduced Void Stone's cost by 25 gold
* Improved casting range per level of Dagon upgrade
* Improved Sange and Yasha
* Removed Flying Courier Mana and gave it a Mana base upgrade ability
* Wards now require 5 mana to be placed
* Reduced animation time and cooldown on Manta Style
* Ring of Health's regeneration increased by 1
Neutral Related:
----------------
* Change some of the Scourge's top left forest area
* Changed the locations and distribution of neutral creep camp groups
* Fixed neutral spawn times in various modes
* Reworked the trees and pathing near the small Sentinel creep camp
* Increased neutral creep Centaur's aura by 5%
* Added an Alpha Wolf with a command aura in the wolves' creep camp
* Added a new creep camp group (1 Ghost with Frost Attack + 2 Fel Beasts)
* Added a new ancient creep camp group (Jungle Stalkers)
* Added a new creep camp group (1 Enraged Wildken with Tornado + 2 Wildkins)
* Added a new creep camp group (1 Dark Troll Warlord with Raise Dead and
1.5 sec Ensnare + 2 Dark Trolls)
* Changed the Furbolg's Stomp to a Clap
* Improved Satyr Hellcaller's Unholy Aura
* Neutral Ogre no longer autocast Frost Armor
* Changed the location of some of the Scourge creep camps
* Redid neutral creep spawner code for some optimizations
Bug Fixes:
-----------
* Recoded impale based effects completely, fixing various ramp bugs,
stacking issues and a lot of rare problems.
(Burrowstrike, Impale (Lion), Impale (Nerubian Assassin), Ravage)
* Fixed Land Mines to properly detect floating heroes
* Fixed a problem with Huskar's Burning Spears
that would cause him to swing incorrectly when the enemy is moving
* Fixed some bugs with Wild Axes
* Fixed some color issues on the load screen (kunkka)
* Couriers can no longer use Scroll of Town Portal to make buildings invulnerable
* Fixed Dark Rift from initiating cooldown when cast incorrectly
* Fixed a bug introduced in the recent Aghanim's Scepter changes on Crystal Maiden
* Fixed Last Word triggering off of Linken's Sphere's usage
* Fixed Berserker Rage triggering Essence Aura
* Insatiable Hunger, God's Strength and Rampage are no longer removed by Cyclone
* Fixed Javelin's odds being slightly off
* Fixed an issue with the Cheese drop from Roshan
* Fixed an issue with Forest Troll High Priest's pathing scale
* Fixed some text display problems when viewing replays (thanks DonTomaso)
* Fixed a very minor bug with Elder Form's duration
* Fixed Armlet of Mordiggian's recipe cooldown
* Fixed typo on Psi Blades
* Fixed some creep death time discrepancies (188461)
* Fixed a very minor bug with the damage mechanism on Shukuchi
* Fixed a display bug with Mode Random
* Fixed a possible abuse with Helm of the Dominator
* Fixed Overload from using its charge when attacking an allied unit
* Fixed Last Word from turning off Electric Rave
Others:
-------
* Remade Invoker as promised in 6.49
* Added a new game mode -singledraft or -sd (swiss)
* Improved Sentinel creep pathing on top Sentinel lane
* Adjusted starting gold between all game modes
like ap/xl/rd/sd to be the same (all the same as xl)
and for randoms to be like ar.
Gold is now give at the start and income starts with the first creep wave.
* Income is now distributed in 1 gold intervals instead of in 8 gold intervals
(same total gold)
* Added a new experimental command -ah
* Added a new system to detect replays used in -ah and other future applications
(thanks PandaMine)
* Changed how the secondary shops work. You can now see their location
and click them while in fog.
* Added new visual effect for Orchid Malevolence's Soul Burn (JetFango)
* -roll now shows the range the person entered (188889)
* Added a new command -clear to clear game messages from your screen
* Reduced model size and changed the look of the non-ancient Golems
* Added a new command -apm to show your actions per minute
* Couriers can now disassemble items (161180)
* Added text descriptions for power ups (68307)
* Delayed the creep spawn time by 30 seconds in -vr
* Made "Helm of Iron Will" item name consistent between recipes and core,
using Helm instead of Helmet.
* Centered swap request notice is given to a player (182779)
* Added -afk that displays how long each player has been idle for
* Added a conditionally available -kickafk command to boot players
that have been idle for more than 10 minutes (171984)
* Necronomicon icon now changes per level (190183)
* Changed durations of some power ups (Haste 45->30, Illusion 60->75, Regen 45->30)
* Moon Wells now gather water during night and get drained during day.
This has no gameplay impact (60920)
* Added new tooltip text on items showing if they can be disassembled
* Improved tooltip for observer wards to detail the stock mechanics
* Added a new command -courier that toggles idle courier icon on and off (Ro-Coco)
* Added a new command -swapall to request to swap for any hero (175040)
* Improved Shackles caster effect
* Added an additional constant (7) Mana regeneration to Fountains
* Removed replenish interval from buying Clarity Potion (like tangos now)
* Changed Heartstopper pure damage type to HP loss (not a nerf or a buff,
just works with things like dagger in a more desirable way)
* Improved Electric Rave icon (169997)
* Improved Luna's orb warning message (113338)
A lot of work has been done on developing a system for seamlessly
translating DotA to other languages.
Thanks to Danat for his help and support on it
and to the new translators that have signed up.
Once the initial language translation is complete,
I will make a post to recruit people that wish
to translate into other languages.
Thanks to the following beta testers for their help:
2MT, 4nTr4xX, Aoen, Akuryou, ArcheKleine, AtroCty,
Beary, BeastPete, Blaow, Burning-Legions, Calf85,
Capnrawr, Cascaderro, chiwhisox, Clogon, Cornerstone,
Damican, DarkCloud, DarkMist, DBX_5TM, Dimitrii,
Disrup3, EastyMoryan, esby, Eldorquo, EnderX,
Evil-Zergling, Exetasi, Exy, Fellower_of_Odin,
Firewyrm, frlolg, FzeroXx, gorzerk, Grunthor,
Guvoverthere07, HunterX2, IEatDeadPeoples, Infrisios,
Jmesch04, Ki-HunterKiller, kugelkind, landonmullet,
Loki57, LulaLula, Mago-Merlino, Malakal, McGrady,
Minotaar, Moimucus, Nova, PharadoX, phssy_galore,
ptdprac, PudgeIsAPirate, Quicksilva, Redial2,
Rifleman00, Rigor_Mortis, Ro-Coco, Rubadub, Severas,
sketch-e, Sledgehmr, Slopy, spielkind, sSerenity,
StokesII, Tarano, Terrorblaze, Thermald,
The_Intimidator, TimeToParty, tinfoiltank, Tinker,
Tomahawk_Chop, Trozz_, Truxton, Tuwl, u-nL-ike,
unHOLYdoNUTS, vigi-, Volcove, whifrA, Wretch,
the_white_mage, Y0UR, Zagruss, Zarent, Zethal
Download:
http://www.getdota.com/
Sunday, February 17, 2008
DotA Allstars v6.50b
Posted by
hyp_kitsune[PC-Week Author]
at
3:24 AM
0
comments
Labels: Dota, Gaming, map, warcraft, warcraft 3
Tuesday, January 8, 2008
DotA Allstars v6.49c Released
6.49c Changelog
================
* Fixed a major exploit
It couldn't wait for 6.50, too many people are abusing it.
More info on the exploit here
Download the map here (http://www.getdota.com/ <- official download)
Posted by
hyp_kitsune[PC-Week Author]
at
5:05 AM
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comments
Sunday, January 6, 2008
Gaming Laptop: Asus G2
Battery life runs at around 110-114 minutes when playing games and 94 minutes when watching a DVD movie.
But priced at around $1600 - $2000, Gamers might think twice if this is worth the amount of cash you would have to shell out.
Specifications
Processor & Cache Memory | Intel® Core™2 Duo Processor T7600/T7400/T7200/T5600/T5500, 1.66~2.33GHz, FSB: 667MHz, 4MB/2MB L2 Cache |
Operating System | Microsoft® Windows® XP Professional, Microsoft® Windows® XP Home, Microsoft® Windows® XP Media Centre Edition |
Chipset | Mobile Intel® 945 PM Express Chipset + ICH7M |
Main Memory | DDR2 533/667 MHz SDRAM, , expansion up to 2GB SDRAM |
Display | 17.0" WXGA+ (1440x900) ColorShine TFT-LCD, Asus Splendid Video Intelligent Technology |
2nd Display | ASUS Direct Messenger for In-Game system information |
Video Graphics & Memory | ATI Mobility Radeon X1700 GPU 512 MB Physical VRAM |
Hard Drive | 2.5" 9.5mm HDD, 80/100/120/160 GB (5400rpm) |
Optical Drive | DVD Super Multi drive DVD Super Multi Light Scribe drive |
Card Reader | MMC, SD, MS, MS-Pro |
LED Status Indicator | Power-on/Suspend Battery Charging/full/low Storage device access Capital / Number Lock Wireless indicator Bluetooth on status (optional feature) |
Interface | 1 x Express card 1 x Microphone-in jack 1 x Headphone-out jack (S/PDIF) 1 x VGA port 1 x DVI-D 5 x USB 2.0 ports 1 x IEEE 1394 port 1 x RJ11 Modem jack for phone line 1 x RJ45 LAN Jack for LAN insert 1 x Wireless ON/OFF switch (Wireless Console to control Wireless/BT) 1 x SIR 1 x CIR 1 x TV-out(S-Video) 1 x AV-in port (Optional) |
KeyBoard | Standard Keyboard with 88 keys |
Hot Keys | Function Keys:
|
Battery Pack & Life | Li-Ion 71WHrs (8 cells: 4800mAh, 4S2P) charging time: 4.5hrs/2.5hrs (System On/ Off) to 95% |
AC Adapter | Output: 19V DC, 4.74A, 90W Input: 100— 240V AC, 50/60Hz universal |
Dimension & Weight | 410.6mm * 315.6mm * 46.6 mm(W x D x H) 4.4 Kg (8-cell) |
Warranty & e-support | 2-year limited global hardware warranty 1-year battery pack warranty On-line problem resolution through web interface (BIOS, Driver update) OS (Microsoft Windows XP) install/uninstall consultation Bundled software install/uninstall consultation ASUS software supporting |
Audio | Built-in Intel® High Definition Audio ( Azalia ) compliant audio chip, Built-in speaker and microphone |
Security | Booting / HDD User Password Protection and security lock Kensington lock hole |
Supplied Accessories | Optical Gaming Mouse Gaming Backpack |
Multimedia Software | ASUSDVD XP 6.0 Power Director V3.0 DE Medi@Show V2.0 SE |
Fax/Modem/LAN/WLAN | Integrated Intel® High Definition Audio chip (Azalia) compliant MDC fax/modem and 10/100/1000 Base T. Integrated 802.11a/b/g. Built-in Bluetooth™ V2.0+EDR(optional). |
ASUS Utility | ASUS Live Update ASUS Splendid ASUS Life Frame 2 ASUS Power4 Gear+ ASUS Direct Console ASUS Wireless Console ASUS Power4 Phone |
Virus & Tool Software | Symantec's Norton™ Internet Security 2005 Adobe Acrobat Reader 7.0 NERO Express V6.0 |
Video Camera | 1.3M Megabyte Pixels |
More info on the ASUS website:
http://ph.asus.com/products
Posted by
hyp_kitsune[PC-Week Author]
at
12:55 AM
2
comments
Labels: ASUS, Gaming, gaming laptop, Laptop, notebook
Saturday, January 5, 2008
World of Warcraft: Wrath of the Lich King
The Lich King Arthas has set in motion events that could lead to the extinction of all life on Azeroth. With the armies of the undead and the necromantic power of the plague threatening to sweep across the land, only the mightiest heroes can oppose the Lich King's will and end his reign of terror for all time.
Blizzard Entertainment's latest expansion to World of Warcraft – Wrath of the Lich King – adds a host of epic content to the existing game world. Players will achieve soaring levels of power, explore a vast new continent, and battle other high-level heroes to determine the fate of Azeroth.
Game Features:
- Master the necromantic powers of the Death Knight - World of Warcraft's first Hero class.
- Quest to level 80, gaining potent new abilities and talents along the way.
- Learn the craft of spell augmentation with the new Inscription profession.
- Brave the harsh new continent of Northrend, the icy domain of the Lich King.
- Engage in epic siege warfare, deploying mighty siege engines to lay waste to destructible buildings in your path.
- Transform your hero's look with new character-customization options, including new hairstyles and dances.
- Explore perilous new dungeons filled with some of the deadliest creatures -- and greatest treasures -- on Azeroth.
With the announcement of this new World of Warcraft expansion back in around August of 2007, players have been speculating on the new features of this game such as the new Death knight hero class, Northrend and Utgarde Keep.
Utgarde Keep: Introduction(quoted from World of Warcraft site)
http://www.worldofwarcraft.com/wrath/features/dungeons/utgarde.xml
Fanatically loyal to the still-slumbering King Ymiron, the vrykul seem to live for the thrill of battle. Inside Utgarde, the vicious Dragonflayer clan builds massive weapons of war in ever-burning forges. All of Ingvar's raiders possess tremendous strength and stamina, and a few have also learned to master the arcane arts. Most vrykul magic seems to draw from mysterious runes that even the most experienced magi find unfamiliar. These rune-casters are among the deadliest of all the vrykul, possessing the power to freeze their foes in solid ice and shatter them into a thousand jagged shards.
Although rumors persist that the followers of Ymiron may have allied with the Scourge, the denizens of the Howling Fjord have all seen the Dragonflayers' most common allies: proto-dragons. These bestial creatures seem to have little in common with their better-known brethren in the five dragonflights. Nevertheless, the vrykul have trained the fearsome proto-dragons to serve as mounts. Under the command of Ingvar the Plunderer, the dragon riders revel in slaughtering their enemies from above without warning.
Even as the brutal vrykul strive to conquer the surface of Northrend, they have begun expanding beneath the Howling Fjord as well. Because the servants of Ymiron consider manual labor to be a lowly endeavor, the brave adventurers of the fjord speculate that the vrykul must be tapping some outside source to carry out the work....
With mysterious, foul magic and proto-dragons at their command, the vrykul of Utgarde Keep pose an imminent threat to both the Alliance and the Horde. Only the bravest would dare to strike against Ymiron's faithful and delve into the heart of the vrykul's primeval home.
With no announcement of a release date or beta testing as of now, players are free to speculate, with one of the most popular being that it would be released around November of 2008.
More info on the death knight later.
Visit the Main site for more information:
src="http://pagead2.googlesyndication.com/pagead/show_ads.js">
Posted by
hyp_kitsune[PC-Week Author]
at
6:42 PM
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comments
Labels: Gaming, Utgarde, warcraft, World of Warcraft, wrath of lich king
Tuesday, January 1, 2008
Fun Stuff: Companion Cube made out of solid wood!
But one real-life companion cube stood out from the rest, this was made by Megan.Brunner and her husband, John. This particular companion cube was made from wood and is nothing short of artistic. Great work!
(now I wish I had one of those too.) The companion cube trend is starting to grow, and I could expect more innovative companion cube creations such as this in the future. =)
pics can be found here:
http://picasaweb.google.com/megan.brunner/CubeConstruction
Quote from Megan:
"My husband played through, and fell in love with, Valve's new game Portal. After joking that he wanted a "real" Companion Cube for his desk, I thought it would be fun to make him a wooden version for Christmas. Problem: we don't have a wood shop. Happily, his uncle lives near us, and has a garage full of tools. John did the cutting, and I did the sanding, staining, and gluing. All told, It took about a week of work."
Posted by
hyp_kitsune[PC-Week Author]
at
7:25 AM
13
comments
Monday, December 31, 2007
Spotlight: NVIDIA GeForce 8800 (GTX and ULTRA)
A whopping 768 MB (GTX and ULTRA) placed in SLI mode would cater to all your gaming needs.
But the Cost is nothing to scoff at:
GeForce 8800 GTX (/ 768MB GDDR3 / SLI / PCI Express / Dual DVI / HDTV / Video Card)
Ranges from $400 - $780 as of now
and
GeForce 8800 Ultra (/ 768MB GDDR3 / SLI Ready / PCI Express / Dual Link Dual DVI / HDTV / Video Card
Costs at around $600- $780
the GTX would prove to be a better choice to save a couple of hundred dollars, the increased performance from the Ultra is not that noticable when compared to how much you'd save.
I'd say that this would be one of the best choices for gamers anywhere, but I can wait a while for the price to drop a little. =p
2 GeForce 8800 Ultra in SLI
Redefine your gaming reality with NVIDIA® SLI™-Ready GeForce® 8800 graphics processors. The world’s first DirectX® 10 GPUs feature a powerful unified architecture that delivers an incredibly true-to-life gaming experience. Power through games at record speeds. Charge through game maps with vividly realistic, sun-up to sun-down HDR lighting effects. And crank up 16x full-screen anti-aliasing without missing a beat.
Available Models:
- GeForce 8800 Ultra
- GeForce 8800 GTX
- GeForce 8800 GTS
- GeForce 8800 GT
Here's the hard numbers:
http://www.nvidia.com/page/geforce_8800.html
| GeForce 8800 Ultra | GeForce 8800 GTX | GeForce 8800 GTS | GeForce 8800 GTS 512MB1 | GeForce 8800 GT | |
| Stream Processors | 128 | 128 | 96 | 128 | 112 |
| Core Clock (MHz) | 612 | 575 | 500 | 650 | 600 |
| Shader Clock (MHz) | 1500 | 1350 | 1200 | 1625 | 1500 |
| Memory Clock (MHz) | 1080 | 900 | 800 | 1000 | 900 |
| Memory Amount | 768MB | 768MB | 640MB or 320MB | 512MB | 512MB |
| Memory Interface | 384-bit | 384-bit | 320-bit | 256-bit | 256-bit |
| Memory Bandwidth (GB/sec) | 103.7 | 86.4 | 64 | 64 | 57.6 |
| Texture Fill Rate (billion/sec) | 39.2 | 36.8 | 24 | 41.6 | 33.6 |
Posted by
hyp_kitsune[PC-Week Author]
at
5:40 PM
0
comments
Labels: Gaming, GeForce, Graphics, Nvidia, Video Card


